Local Irish Business with Fast Shipping Across Ireland - We also Ship To the UK, France, Germany, The Netherlands, Belgium and Luxembourg
- Support +353 51 853476
Gadgets
-
Price €8.99
Chocolate Fondue Set
Price €20.00Ledlenser 502178 P5R...
Price €79.99TP-LINK TL-WA801ND WLAN
Price €50.00
-
LG External DVD...
Price €45.00Samsung Gear Fit 2 -...
Price €160.00Star Wars Kylo Ren 3D...
Price €35.00Liberty Rechargeable...
Price €62.00
-
Nedis Wireless Laser...
Price €30.00Hoco Wireless Digital...
Price €20.00DIY LED Cloud Light
Price €16.00Gear Ball
Price €18.00
top rated
-
iPhone 14
Price €630.005 meter LED RGB Strip...
Price €30.00Super NeeDoh - The...
Price €12.00Nedis Action Cam Full HD
Price €60.00Unicorn Backpack
Price €25.00
-
Narwhal Squeezy Pooper
Price €2.00Double Dragon 30 years...
Price €45.00NeeDoh Niceberg -...
Price €14.00Folding Chess Set
Price €25.00Pokémon TCG: Scarlet &...
Price €59.99
-
AV-Link Bluetooth...
Price €10.00 Regular price €30.00Alecto A003412...
Price €19.99On Air Neon Wall Sign
Price €22.00Marvel Captain America...
Price €35.00Hoco Type C to...
Price €15.00
Codename's Duet Board Game
- For 2 - 4 Players
- 15 minute playing time
- Age 11 and up
-
Safe and Secure Payment
-
Fast Shipping Nationwide
-
Help and Support - customercare@gadgetman.ie
Gadget Man Ireland
Codenames Duet Board Game
At Gadget Man Ireland we have a wide range of Board Games in store and online.
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.
Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
Specific References
Review
16 same category:


